First Nations STEAM Challenge Cards (9-14 years)
First Nations STEAM Challenge Cards (9-14 years)
Pre-order: Shipping start of February
Unlock learning through culture with this inspiring set of 100 First Nations STEAM Challenge Cards. Featuring 20 hands-on activities grounded in First Nations knowledge, this resource invites students to explore Science, Technology, Engineering, Arts and Mathematics through the lens of Aboriginal innovation and ingenuity.
Key Features
100 cards: 20 unique challenges with 5 copies of each
Grounded in First Nations perspectives and knowledge systems
Supports cultural respect, curiosity, and connection to Country
Suitable for Primary and Secondary Classrooms
Perfect for STEAM rotations, inquiry units, and extension activities
Each challenge draws on deep cultural knowledge and sustainable practices connected to Country, encouraging students to think critically, collaborate meaningfully, and develop respect for the world’s oldest living culture. With five copies of each activity, the cards are ideal for whole-class participation, small-group work, and collaborative problem-solving.
While the activities in this set target learners aged 9-14 years, these STEAM challenges are intentionally open-ended and adaptable for any age group. Students are supported to develop their own ideas, experiment with different approaches, and create unique responses to each challenge, rather than working toward a single “correct” outcome. This flexible design makes the resource well suited to mixed-ability classrooms, differentiation, and repeated use across year levels, allowing students to revisit challenges with increasing depth and complexity.
Each card includes:
A cultural context ‘Didge Ya Know?’ section
A hands-on activity using the Predict, Observe, Explain (POE) structure
Yarn Questions to prompt reflection and discussion
A clear list of items to gather
Practical and sustainable practices drawn from Aboriginal knowledge systems
